CC = clang
CXX = clang++

GAME_VERSION := $(shell cat ../../__REVISION__)
LBITS := $(shell getconf LONG_BIT)

GccMajorVersion := $(shell expr `$(CXX) -dumpversion | cut -f1 -d.`)
GccMinorVersion := $(shell expr `$(CXX) -dumpversion | cut -f2 -d.`)
GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8)

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

## LIST OF CONSTANTS BEGIN
ENABLE_GOOGLE_TEST = 0
ENABLE_LUA_5_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_STATIC = 0
ENABLE_ASAN = 0
## LIST OF CONSTANTS END

# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif

# Standard Libraries
LIBS = -lm -lmd

# Project Flags
CFLAGS  = -m32 -g -Wall -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG
CFLAGS += -Wno-deprecated-declarations -Wno-nonnull-compare -Wno-deprecated-declarations -Wno-array-bounds -Wno-address
CFLAGS += -Wno-int-in-bool-context -Wno-format-truncation -Wno-stringop-truncation -Wno-sign-compare -Wno-deprecated-enum-enum-conversion
CXXFLAGS = -std=c++20

# for clang
ifneq '' '$(findstring clang++,$(CXX))'
CFLAGS += -Wno-invalid-source-encoding -Wno-deprecated-anon-enum-enum-conversion -Wno-unknown-warning-option
# for gcc
else ifneq '' '$(findstring g++,$(CXX))'
# for 32bit on 64bit
ifeq ($(LBITS),64)
CFLAGS += -L/usr/local/lib32/gcc10
CFLAGS += -Wl,-rpath=/usr/local/lib32/gcc10
else
# for 32bit on 32bit
CXXFLAGS += -Wl,-rpath=/usr/local/lib/gcc10
endif
endif

ifeq ($(ENABLE_ASAN), 1)
CFLAGS += -DENABLE_ASAN
CFLAGS += -fsanitize=address -fno-omit-frame-pointer
CFLAGS += -fsanitize-recover=address
endif

# MySQL
INCDIR += -I/usr/local/include/mysql
ifeq ($(LBITS),64)
LIBS += ../../../Extern/lib/libmysqlclient.a -lz
else
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a
endif

ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif

ifeq ($(GccMinorEGT8), 1)
CFLAGS += -Wno-unused-local-typedefs
endif

# FreeBSD stack protector
CFLAGS += -fstack-protector-all

# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"

# Boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a

# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a

# GTest
ifeq ($(ENABLE_GOOGLE_TEST), 1)
LIBS += /usr/local/lib/libgtest.a
CFLAGS += -DENABLE_GOOGLE_TEST
endif

# OpenSSL
INCDIR += -I/usr/include
ifeq ($(LBITS),64)
LIBS += /usr/lib32/libcrypto.a /usr/lib32/libssl.a
else
LIBS += -lssl -lcrypto
endif

# Lua
CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION
ifeq ($(ENABLE_LUA_5_VERSION), 2)
INCDIR += -I../../liblua/5.2/install/include
LIBDIR += -L../../liblua/5.2/install/lib
LIBS += ../../liblua/5.2/install/lib/liblua.a
else
INCDIR += -I../../liblua/5.0/include
LIBDIR += -L../../liblua/5.0/lib
LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a
endif

# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib

LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib
LIBS += -lthecore -lpoly -lsql -lgame

# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp

CFILE	= minilzo.c

CPPFILE = FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp ani.cpp\
		  arena.cpp banword.cpp battle.cpp blend_item.cpp buffer_manager.cpp building.cpp\
		  char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
		  char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
		  cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp db.cpp desc.cpp\
		  desc_client.cpp desc_manager.cpp desc_p2p.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
		  entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
		  guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
		  input_login.cpp input_main.cpp input_p2p.cpp\
		  item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
		  locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp\
		  messenger_manager.cpp mining.cpp mob_manager.cpp motion.cpp p2p.cpp packet_info.cpp\
		  party.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
		  questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_building.cpp\
		  questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
		  questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp\
		  questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
		  questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
		  refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
		  skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
		  wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp\
		  BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
		  skill_power.cpp affect.cpp\
		  ClientPackageCryptInfo.cpp cipher.cpp\
		  buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
		  group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
		  shop_manager.cpp item_manager_read_tables.cpp\
		  questlua_dnd.cpp ikarus_shop.cpp ikarus_shop_manager.cpp ikarus_shop_safebox.cpp maintenance_manager.cpp multifarm.cpp
# PROJECT_SRC_FILES END

# PROJECT_OBJ_FILES BEGIN
COBJS	= $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS	= $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS	= $(COBJS:%.o=%.d)
CPPDEPS	= $(CPPOBJS:%.o=%.d)
endif

MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif

# PROJECT_OBJ_FILES END

# Target Paths
MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)

default: $(MAIN_TARGET)

$(OBJDIR)/%.o: %.c
	@echo compiling $<
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
	@$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
	@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

$(OBJDIR)/%.o: %.cpp
	@echo compiling $<
	@$(CXX) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
	@$(CXX) -MM -MG -MP $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
	@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

limit_time:
	@echo update limit time
	@python update_limit_time.py

$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) $(OBJDIR)/ServerLog.o
	@echo linking $(MAIN_TARGET)
	@$(CXX) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET) $(OBJDIR)/ServerLog.o 

symlink:
	@ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink

strip:
	@cp $(MAIN_TARGET) $(BINDIR)/game_r
	@strip $(BINDIR)/game_r

clean:
	@echo cleaning $(MAIN_TARGET) $(OBJDIR)
	@rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(OBJDIR)/ServerLog.o
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
	@rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS)
endif
	@rm -f $(BINDIR)/game_r*

dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
	@echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
	makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > $(DEPFILE)
endif

# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END

# ------------------------------------------------------------------
# Common ServerLog
# ------------------------------------------------------------------

CXXFLAGS += -include ../../common/ServerLog.h

$(OBJDIR)/ServerLog.o: ../../common/ServerLog.cpp
	@echo compiling $<
	@$(CXX) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@